K.O. Zone One
A downloadable Bondage Bonanza for Windows
Buy Now$10.00 USD or more
We're doing bondage this time around!
3D, free roam, voice acted, NPCs can grab, restrain and subdue you, the player can do the same to them... it's got it all. OwO
If you like bondage or femdom you might want to take a peek~
Patreon: https://www.patreon.com/c/starvy
Discord: https://discord.gg/4cZ6kWzRr3
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.7 out of 5 stars (24 total ratings) |
| Author | Starvy |
| Genre | Simulation |
| Tags | 3D, Adult, Anime, Atmospheric, bondage, Erotic, Femdom, Lesbian, Open World, zzz |
| Content | No generative AI was used |
Purchase
Buy Now$10.00 USD or more
In order to download this Bondage Bonanza you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
K.O. Zone One v0.1
External
K.O. Zone One v0.2
External
K.O. Zone One v0.2 (Mirror link)
External
Development log
- KZO - v0.2Nov 11, 2025
- KZO - v0.1 (First Release)Aug 06, 2025



Comments
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are the updates included if i buy this? or am i buying version 0.2?
considering that 0.3 is not even out yet on patreon, that should explain what you would get.
i hope you're having a good day, can't wait for V0.3. you're awesome.
My luck today is absurd. I'll take it though
multiplayer when?
Hi, well, I played your game dear author, and I had a few thoughts about it.:
First of all, I would like to mention the juicy animation, it's something at the level of Sims 4 sex mods, really juicy.
Secondly, this is the gameplay, where your task is to bind the girls, and at the same time, if you are below their level, or have failed the task of binding them, they can bind you. It adds dynamics to what is happening, and encourages a competitive spirit in you.
The third is ways to tie up the victim, and after winning, you can torture him in one of 4 ways, take him on your shoulder, or leave him tied up on the floor without interaction. It is clear that this is an early build and everything will be added, and 0.3 shows how this matter is progressing.
Well, now I think I'll write down what I didn't like and what needs to be fixed/improved first.:
1 -- yes, yes, you know perfectly well where I'm going to start, with the Levels. There is nothing controversial about this mechanic, but the way it is presented feels like a crutch, in which the higher your lvl, the easier the qte moments will be, because the higher your lvl, the easier it will be for the player to capture the target and not be caught, the lower his lvl, the more difficult it will be to bind the victim, and the more difficult it will be not to be bound. The idea itself is good, but the crutch is that after reaching the level, the player does not get anything else, wouldn't it be easier then to create difficulty levels (Easy, Medium, Difficult, Super difficult)? It is logical that the more difficult the difficulty level, the fewer mistakes he will be able to make, the easier the difficulty level, the easier the game itself will be. If you still want to leave the leveling system, then you need to make sure that experience is given for any action and it depends on the player's level. Conditionally, I'm level 6 torturing a level 10 character, and why do I get the same amount of experience as I got for torturing a level 3 character, and in fact there's no reason for me to grab higher-level characters and torture them, since they'll get the same amount of experience. That's why this thing needs to be fixed first, because it really kills the incentive to progress in your game.
2 -- I still don't like that for action-packed actions, experience is given only for strangulation, ignoring the mechanics of undressing, and euthanasia through a cloth. I didn't like that when a character gets undressed, he doesn't react to it in any way. At the same time, you can safely bypass the pumping system and bind one of the body parts several times, because there is no need for action actions, because they still give less experience than binding actions. To fix this, you just need to write in the code that for action actions the player will receive a fixed experience * at the player's level, this will motivate them to perform them and pumping will be faster, but judging by the fact that people complained about pumping and if you want to keep it, then just lower the level requirements Twice, and that's it. We're done with leveling up
3 -- I also didn't like that the opponents didn't have the opportunity to kidnap the player or arrange group torture (judging by trailer 0.3, you probably added this, but I'm writing specifically about version 0.2, so yes, it might not be relevant). Why is this a minus? Because the threat factor is not felt, knowing that nothing will happen to the player for a mistake except a couple of bullying after being tied up until he is left tied up on the ground in a basket position, with which opponents cannot interact until the player is free, which is also not good, according to it would be great if the opponents could kidnap the player, and in a place where his captors tortured him with unique actions tailored to a specific character in order to emphasize their uniqueness by expanding the range of tortures. Next, I would like to see the addition of interactions with a bound player in the basket pose, as well as the player's interaction with a bound opponent in this pose.
4 -- There are a lot of ideas for what interactions to come up with, so I'm sure you can handle it yourself, and I liked everything you added to the game from interactions. But if you need examples of what kind of interactions and type of torture I personally would like, it's better to write my wishlist for adding this content in a separate post if you, dear author, want to know.
5 -- Nicole, honestly, I would add a few interactions with her.:
5.1 -- Training. When a player enters the game, they are offered to undergo training or not, if the answer is yes, then Nicole grabs the player and thereby teaches him, clearly showing what kind of gameplay awaits the player in this game. And after the player has been taught the basics, he can go on a free voyage.
5.2 -- Duel. When the player chooses this phrase, Nicole and the player actively fight (you can portray it as you like, I suggest where they viciously jerk at each other and their palms touch trying to push each other to the ground through qte). If the player wins, he can torture/bind, if Nicole wins, he can torture/bind, and send her to her store, where she stores all the enemies the player has captured. This can be depicted as a prison or separate rooms, into which Nicole can freely enter and play with the victim as she wants with the addition of unique animations. In cases of a player escaping, Nicole will praise him, and will be happy to repeat the experience, opening the player the opportunity to voluntarily become her product, roughly speaking.
5.3 -- The store. Introduce a reward for capturing enemies, or for the number of captured characters, which will open sex toys for interaction, and special furniture, when interacting with which there will be unique interactions. Because in the current form, I don't see any practical point in giving the enemies to Nicole and catching them, because there is no incentive to do so yet.
5.4 -- The plot. Add an end-to-end plot that briefly explains the player's goal and, upon reaching it, areas (locations) will be opened in which certain characters will be located and they will not be able to be in the same areas in any way, so that the player makes sense to enter them and explore locations, scattering unique hidden enemies or any other kind in them. secrets.
6 -- I also didn't like that in this game there is no way to interact with the body of the enemy or the player when the capture phase occurs (not to bind, but to interact, paw on tits, slap ass, pinch hips, and so on).
7 -- And finally, I'll tell you two of my wishes. Add the possibility of customization / character change (you can only choose those whom the player caught during the game), a practice mod (to try out the mechanics by choosing any character as a partner, whether he is in the player's collection or not.)
That's about it, I'm really glad that such a game has appeared, and I'll be only happy to help. I am well versed in the script, so if I helped, I will be only glad.
If you need a screenwriter, write to me, I will be happy to help.
Discord -- skilletkyn
you honestly have one of the best talents I've ever seen. could you make a game just like this one but it's Frenni's nightclub? i would be all over that one.
Any update on 0.3 as it's march now? It's great stuff so far and I'm very excited for what could come next.
Preview video for v0.3 is up on Patreon and Discord if you'd like to check it out!
I noticed it has been longer since version 0.2 than the gap between 0.1 and 0.2. is there a ballpark on if/when version 0.3 might come out? Even it is "before summer" it would be nice to hear something. I love the game btw! The animations and models are amazing. Basically, nothing I don't like that has been added in. I just want more!
I really want to have a preview video for 0.3 ready before March. The animations and visuals are mostly complete but there's a very big bottleneck when it comes to the coding / backend side of things as I'm alone doing it and it's unfortunately the brunt of the work.
Thank you for your kind words, comments like these really help with motivation!
This feels like a very early tech demo, and so far... its pretty good. It looks nice even on the lower settings, and runs pretty well. I like the holds and the bondage, wish we could choose what ties to apply but that's only a small annoyance. This game could definitely do with some more different holds, and more actions too (Like grinding, groping and such). Also, this game feels like it could be really good if the sub fully consents, whether that be you or another character.
The level system is a nice addition. It adds some kind of progression, which is cool. More characters being centred around different levels would be cool. Could do with being sped up as progression into the double digits bogs down quickly. The QTE's are bloody tough when not playing on easy mode. It feels like a proper struggle!
Is it worth $10? I think so, especially if there's more content added soon (hope so).
Thanks, this really helps with motivation
Make Belle
futaThis
day 1 requesting for mobile version
why is that when I play it its all black? how do i fix it
I'm a bit late to the party, but the update is pretty good, quite balanced, that's for sure. But while you're tying someone up, they can tie you up too. If it's a mechanic, it's very well done,And if it's not a mechanic and it's a bug, I'd say fix it. Thank you so much for all the love you're showing the game, keep it up <3
I can get behind axbarlow's idea. Customizable difficulty would be cool.
I think the neosuduno comment about dialing back the difficulty is off the mark. More difficulty customization / choice makes everyone happy. I started off a little confused and losing, but by now I have to play with only 1 hand and use a mod that allows me to raise enemy levels lol.
I will be blunt. Dial back the QTE a lot. Also, be mindful of pathfinding of powerful opponents. I got nailed every time. The concept is good, but the balance need work.
Is balanced, Now, if you're playing with one hand and not being agile with that hand, it's no longer the game's problem, but yours. Because it's possible with a hand of level 1-4, then the others are a bit more complicated if you're in a lower level. Please don't say false things
I looked at the file Assembly-CSharp.dll but couldn't find any entries related to the player's initial level. Where is it located? Also, if possible, I'd like to see more ways to level up the player or have the leveling speed increased a bit. I dislike that levels reset when closing the game, so please add a save function.
i like the update. but i have a few things that i feel needed to be addressed. First, the level system well worked as intended, get exp is way too slow. cause let's say if you want to keep burnice in your arms after binding her body, the only way you can get exp is by knocking the out or in a Hold. and even then the exp gained is too small especially on high levels. Either increase exp gain or lower the exp requirement for high levels. Also for me i can nvr get others to hogtie the player, it's either ko to hold or ko and do nothing to the player.
futa would be blast and my bank card will be for you
good update would like a facesitting position though
I hope there will be more adult stuff later in game.
And I didnt say it, but well done, scratches that itch very well. Thanks!
I will be watching for updates. So feel it would deserve compensation monetarily as well, this is so niche and needs community support.
Can't believe I just spent 4 hours learning this game, sorta! Could you make a few more options on the difficulty settings for the contests? 9 rapid keys, or 6 rapid keys, or auto-win, how about a mode setting, easy, normal, hard also, which would translate into the response timer? Want to get good at this "mini-game" but stink at it.
Like maybe at anytime you can turn up difficulty. (Higher EXP reward?) Suggesting maybe something like:
Level 0-3 EASY
Level 4-6 MEDIUM
Level 7+ HARD
And leave the 6 or 9 key option for any stage.
Also, would someone explain the cursor and mouse-click function during contests?
Might be an unpopular opinion, but some futa or strap ons would go hard in this game ✋😐🤚
The update is insane work :O so many cool new features~
what i dont like or maybe u can chang it if possible?
if u get Tied up and unconscious they always hogtie u and strip u :/
maybe u can put a option in that u can decide if u want get Striped or not?
that would be so awesome ~
I could make the stripping random and with a possibility to be partial instead of always full and guaranteed, that's a good idea. Glad you like the update c:
v0.2 download is not working. Link is saying too many downloads.
Just replaced it with a fresh one, hope it works
Yes the mirror worked. Thank you!
Will it be possible for you to make the progress savable? since with how high of a level Ellen is it will probably take an hour to capture her the legit way without using chloroform or the auto win qte
Yeah I know what you mean. There were a lot of firsts for me in this update (level system, balancing, NPC on NPC action). Save / load systems are something I have no experience with either, I didn't wanna add more to the plate.
I understand and have felt the need for it myself as well though, I'll probably be trying soon for sure.
Thats fair it was more or so a question if you will add a way to save progress since Ellen would take a while to capture the legit way since shes such a high level and getting to that level has to be done in one go but no hurry since you're working on a lot of other games that dont need a save/load system, also is XP gained when using the holds?
Can't wait to play 0.2, hope to see it release on Itch soon!
Don't forget about us! We love the game <3
Please, PLEASE add Male protagonist and characters as well 😭 like Wise or the other male in the game. And if possible, for mobile I really hope it'll be released on that platform.. idc if the first mobile release is poorly optimized, I believe in y'alls progress! The same y'all did to Termine 🗣️🔥
Does buying this version also allow access to future releases?
Yes, but the dev might sometimes forget about itch io and release the updates here a tad bit later
apk 😏
Will it ever be on mobile?
Итак, я сыграла из ф95.сом
В принципе есть потанцевать:)
В будущем добавите ли вы в стеам, после того как версия будет скажем 9.0.9
Пока что мимика персонажа...соус, возможность захватывать и раздевать одевать, как либо взаимодействовать но без мастурбации их,нас.
Сюжетно странно что Николь попросила нас добывать для нее персонажей. Мы даже с той Николь эфириально не заразились. Да да суть в том что мы,Николь фута с большими конскими членами. Для демонстрации мы могли бы потренироватся, нужны много секас сцен.
Тем более сейчас мы жертв продаем. А не доубле шприхондочим. Можно добавить анимации. Когда нас схватила одна, прибегает вторая и там всякие оргии.
По поводу продажи пока нет магазина, соот нет игрушек, кроме вибратора.
Также можно было бы "трогать жертв" если они спят.
Хотя добавляйте игру осторожно и без миябчиков а то фанаты найдут...хотя я не прочь чтобы была сюзен, и ее тентакли капкан ловушки.
This game is definitely worth the purchase
The world setting especially the ones in the city really make my fps go high, especially for a small of like mine
More scenes would be really appreciated, more characters too, more lower resolution too *7 fps Everytime I go into the woods*
And, yeah
happy to see where this game goes next
Its not even a game bot. Chill out. Its an early access paid demo
Will there be option for wise to be the agressor?
Just to ask, how many characters in this game for 1st?
Will the game only appear the characters from zzz? I believe this gameplay has great potentia so its will be obvious awesome if theres more characters.
Will there be a new, spacious map?I know which game you took the map from and it seemed small to me (I do not know how difficult it is to create or transfer the downloaded map to the game, but still I would like a bigger map!).Also, how many NPCs are you going to add to the game and will they be any famous characters from games or anime?Finally, I would like to point out that this game has potential(good animations and vivid picture)!Yes, it's for BDSM (so it's for an amateur, but I liked it...although I don't really like bdsm).In general, good luck with your project, and I ask you not to abandon the project, because As I said, the game has potential.